private function drawImage(event:Event):void
{
var mySprite:Sprite = new Sprite();
var myBitmap:BitmapData = new BitmapData(loader.width, loader.height, false);
myBitmap.draw(loader, new Matrix());
var matrix:Matrix = new Matrix();
matrix.rotate(Math.PI/2);
mySprite.graphics.beginBitmapFill(myBitmap, matrix, true);
mySprite.graphics.drawRect(100, 50, 200, 90);
mySprite.graphics.endFill();
addChild(mySprite);
}
흠.. 신기하네...
AS